Thursday, February 16, 2012

From Monday's Discussion~

Thought I'd just go ahead and post what we brainstormed on monday after game art so the missing members could be on the same page.

-In a desolate yet inhabited earth,
the (pure) air shortage is taking it's toll

-the poisonous gasses have caused contaminations as well as mutations throughout the population that could not afford to buy clean air

-the story opens at a cemetery where a recently orphaned character is leaving a funeral when he sees a body being dragged through the fog

-he goes to find out who it is
and finds that it is a relative, who is wearing a curious pin. (which he takes)

-Many of the family members are key stockholders at the pure oxygen sales plant

- Family members also know secrets of purifying the air, but are making a profit off of it
         -Eventually sick the mutants from the slums on you
                 -Worry that you will eventually get in their way
       
Aaaaaand drawing a blank on the rest of it,


I'll make sure to be the one typing during the next brainstorming session~



Feel free to post the rest-o-the-info if you have it in your notes or noggin :P


3 comments:

  1. On a sidenote, I was thinking that the slaughter house could be a place where the city folk who have become too mutated/unsightly/dangerous
    are taken care of. (where they get rid of the ones who have extreme cases)

    ReplyDelete
  2. Hey, thanks for posting this! I'm going to share my ideas soon, so you won't be the sole contributor, haha. :)

    ReplyDelete