Evyn Earle- Will influence gas and contamination, as well as
mutation coloration.
Oxygen is heavy, so it settles at the bottom of the chasm. His use of Silhoettes will allow for interesting foliage, buildings, and items (furnature, weapons, etc.)
Oxygen- Personal gas masks supply the population who may afford it
with oxygen. They come in canisters that vary in size. Some are quite large and are next to buildings, supplying thier inhabitants with clean air.
oxygen factory, owned by the rich. The Rich are trying to purify the oxygen and spread it,
there is one character who has been trying to stop this plan (uncle bitmore, seeks to keep oxygen capitalized for continued personal gain) The uncle with tumor is trying to help you because he is one
of the people who is slowly mutating. Oxygen factory will be guarded by armored guards. Uncles are key owners of the oxygen factory.
Hotel- Bed and breakfast with add ons. (howls moving castle) Houses many more people than a normal hotel.
Some characters are slightly mutating and can hide it
Some armor will appear in characters out of fear that the
touch of the contaminated will spread.
Slaughterhouse is where the people who have mutated to the
point where they are no longer socially acceptable and dangerous are
"taken care of." (This will allow for some action shots)
The booky joint -where they bet oxygen on mutant fights
slums are infested with animals and people who are mutated
Guards have a form of power suit. Pistons on joints allow for extra strength while controlling the mutants.
The parents had been building a filter to purify the air through the use of a new technology but were killed when it was nearing completion, then the research went missing.
Plot
After days of sleuthing about the town to find out who was guilty of the murder (checking at all of the main areas), uncle Bitmore uses his position in the oxygen factory to sick many of the towns mutants on you to try to stop you from finding out what he has been doing. Your skills as an inventor come into play while getting away from them.
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